Wissenschaftsspaziergang

On Thursday, August 15th, we participated in the "Kiel Science Walk" (Wissenschaftssapziergang) that is organized by the city of Kiel. About 20 interested people visited us. First Dr. Frank Paul in his role as the manager of our institution gave a short talk about current facts and the history of our faculty. Afterwards, our real-time time system KiRAT as well as the some (theoretical) basics of our research projects were explained. The main part of this event were then five lab demonstrations that were presented by virutally all of our PhD students. We hope that the "science walkers" enjoyed their visit in our labs. Further details can be found here.

Basic Idea of RED

RED (robust and efficient DSP) is a collection of algorithms that should help engineers to implement basic signal processign tasks in - as the name states - a robust and efficient way. This includes mainly numerical aspects.

 

 

Here you can find the chapter on prediction-based filter design as a single pdf file. If you would like to download all chapters please go to the RED overview page and get the pdf document that contain all chapters from there.

 

Related Sections/Chapters:

 

Related Downloads:

Pdf file of this section
   
Matlab script for a signal generator with an arbitrarily specified power spectral density
   
Matlab script on yyy

Contact

Prof. Dr.-Ing. Gerhard Schmidt

E-Mail: gus@tf.uni-kiel.de

Christian-Albrechts-Universität zu Kiel
Faculty of Engineering
Institute for Electrical Engineering and Information Engineering
Digital Signal Processing and System Theory

Kaiserstr. 2
24143 Kiel, Germany

How to find us

Recent News

Our SONAR Simulator Supports Underwater Speech Communication Now

Due to the work of Owe Wisch and Alexej Namenas (and of the rest of the SONAR team, of course) our SONAR simulator supports now a real-time mode for testing underwater speech communication. A multitude of "subscribers" can connect to our virtual ocean and send and receive signals. The simulator consists of large (time-variant) convolution engine as well as a realistic noise simulation that ...


Read more ...